Fifteen years ago, our world was overrun by creatures of myth; orcs, dragons, and other nameless horrors threw the entire planet into total chaos. Today, the shattered remnants of civilization must fight just to survive in a deadly new era of violence and mayhem. While a powerful sorcerer marshals his forces, a group of warriors embark on a journey to reclaim our world from the growing darkness.
On the surface, The Realm is a story we’ve seen many times before. Seth Peck and Jeremy Haun serve up a post-apocalyptic wasteland with warlords and mercenaries. The twist here is the addition of fantasy elements. Orcs and dragons are promised, with other “nameless horrors.”
Most of this first issue is spent shadowing a rugged marshal bounty hunter type named Nolan. He’s the fellow on the cover holding a six piece and a hand and a half sword. Nolan’s aptitude with his bolt action rifle and six iron gets him a commission from a warlord named King to retrieve King’s “daughter” from a situation that requires a little more than strong negotiation skills.
Seth Peck shows great restraint not introducing too many characters or elements in The Realm #1. This first chapter delivers heavily on the post-apocalyptic bit, setting up the basic infrastructure and giving a strong sense of place. You can almost feel the dirt under your nails and smell the body odor. While there are a couple scenes featuring orcs and magical rites, the script flows so smoothly you don’t even notice the subtle tone shift.
Jeremy Haun really showcases his range, bringing The Realm to life visually. Haun’s attention to detail is evident not only in the action scenes and subtle facial cues, but also in the vast post-apocalyptic cityscapes. This is a beautiful book, in a grungy, bloody Mad Max/LOTR kind of way.
If you’re into TWD, fantasy, post-apocalyptic horror nonsense, give The Realm a shot. It’s going into my pull list.
Image Comics’ all new post-apocalyptic high-fantasy adventure series The Realm #1 drops this Wednesday, the 13th of September 2017. Co-creators Seth Peck and Jeremy Haun provide the script and artwork. Colors are done by Nick Filardi. Thomas Mauer pulls lettering duties. Cover A, Diamond code JUL170714, is drawn by Jeremy Haun and colored by Nick Filardi. There’s also a variant cover, Diamond code JUL170715, drawn by Joel Enos.