It’s a showdown on the moon as Cosmo and Max square off against Battle Princess Cleo and her army of Lunatiks (mutated moon people). The odds are stacking up against our space adventurers as Cleo’s forces close in. Fortunately, Cosmo gets a little help from his friends.
I’ve been pretty vocal about my love for Cosmo and this issue is more of the same fun sci-fi we’ve come to expect from the title. Although the characters are in mortal danger, there’s still an air of humor around it. It helps that the Lunatiks look a little silly, like anthropomorphic purple beach balls. Cosmo and Max are able to crack jokes even though they’re surrounded.
These laughs extend to the other members of the crew, especially Orbi, who comes in to help out his best bud during a time of need. Artist Tracy Yardley has a very expressive and fun style that lends itself well to the gags that fill the comic. The art direction is very dynamic, which amplifies the action in this climactic battle with a non-traditional panel layout. It feels like everything is always moving as we bounce from image to image.
Matt Herms’ colors are bright and vibrant, giving Cosmo a lot of energy and excitement. It is the exact opposite of grim and gritty. There’s a full rainbow of colors at work and they mesh together well. Each character has their own shades allowing them to stand out on the page.
The ultimate solution to the problem of the Lunatiks comes not by punching or shooting the enemy into submission, but with teamwork and research. The whole crew works together to come up with an antidote that saves everyone and it’s done with science. Being smart is cool, kids!
This is the penultimate issue of Cosmo which is a shame. This is a comic I would love to see continue on and on with more adventures of this wacky crew. The series to date has basically served as a preliminary introduction to them. We’re just getting to know them and their quirks and personalities and then the series is going to end. Plus, we’ve only seen an encounter with someone from Venus. Who knows what the other planets could hold?
Cosmo plays like a cartoon on the page. It hits all the right marks and delights for fans of all ages. Writer Ian Flynn strikes the right balance between space-faring adventure and good old-fashioned fun. This is a book that any parent can share with their kids and not dread reading it again and again. It’s not dumbed down to cater to children so there’s a lot to enjoy for adults, too. Plus, we need more comics for kids, so this is a welcome addition.