On Wednesday, Ubisoft announced they would do a Twitch/YouTube stream for the sequel to the critically acclaimed title, Beyond Good and Evil 2. The stream aired on Thursday at 12PM EDT/11AM CDT/9AM PDT, and featured several of the studio’s senior creative staff discussing a variety of things, including the timeline of the Beyond Good and Evil universe, and answering questions from the game’s main website’s comment section and Discord.
Most importantly though, is that Michel Ancel and his team had a bit of gameplay he wanted to show off. Defining the game as a “open world, shared RPG”, they did their best to show off the diverse array of play styles the game could accomodate. Featuring the lead character battling enemies, some mo-cap work, ship to ship combat and more, the game has come a long way since it’s introduction at least year’s E3.
The main team’s size has increased to over 120 people, but since this is a Ubisoft production, they’re receiving assistance from other Ubi studios around the globe, including the Bulgaria-based Ubisoft Sofia.
This game legitimately looks like one of the most interesting projects to come out of any AAA publisher in a while. There were worries at first that this game might fall victim to the same trap No Man’s Sky did in that setting an open world game in an entire galaxy would mean a lot of potentially empty gameplay, but Ancel laid all that to rest in this stream. Beyond Good and Evil 2 will focus solely on a single Solar System, known as System 3, and the planets contained within. There you’ll uncover the mysteries of this solar system as a space pirate, and players will be able to work according to their own moralities by working with the evil mega corporations or staying a free pirate as they please.
Beyond Good and Evil 2 doesn’t have a release date yet, but will be featured at Ubisoft’s E3 press conference next month on June 11th. Last year Ancel talked about releasing a demo for the loyal members of the “Space Monkey” program, but whether or not that’s still in the cards remains to be seen.