The Weekly 2000 AD… Week in and week out, giving you the preview of the new 2000 AD Prog. The UK’s best sci-fi weekly since 1977. four decades and still going strong.
(Cover by Cliff Robinson and Dylan Teague)
Prog 2177 is out in the UK and on digital on 15 April from newsagents and comic shops – yes, we know comic shops are closed, but in these most difficult of times, use mail order, set up a standing order, and help your local comic shop be here when we’re finally allowed back out there.
Now, having washed hands, carefully staying six-feet away from anything… time for the Weekly 2000 AD…
JUDGE DREDD: DUE PROCESS – Kenneth Niemand, Carl Critchlow, letters by Annie Parkhouse
Another done in one from Niemand, here accompanied by the rare treat of Carl Critchlow, with his fine lines and great layouts. This time, a day in the life of a process server in MC-1.
And no surprise, a day that ends up crossing paths with Dredd. Just like last week’s Niemand penned tale, it’s one of those mini feelgood endings that you can pretty much see from the moment you meet the characters. But hey, not bad, a neat little 6-pager and always a pleasure to see Critchlow in the Prog’s pages.
SURVIVAL GEEKS: CRISIS OF INFINITE NERDS – PART 3 – Emma Beeby, Gordon Rennie, Neil Googe, colours by Gary Caldwell, letters by Annie Parkhouse
All the geeks together, multiverse colliding, ‘The Cosmic Fulcrum! Pan-Dimensional Meeting Point where the outcome of the Celestial Synchronicity Conundrum will be decided!’
This week, catching up with the gender-switched geeks and how they got through a slightly different version of 15-to-1 against the Space Marine SGs and some very cute Furry SGs.
So much going on, so many great gags and visual candy thrown in by Googe in the background. It’s a fun, fun, fun series.
And Clive is still trying to work out just why ‘Celestial Synchronicity Conundrum’ sounds so familiar.
SKIP TRACER: NIMROD – PART 7 – James Peatty, Paul Marshall, colours by Dylan Teague, letters by Simon Bowland.
More Nimrod action kicking off, with the big bad deciding it’s time to fly the Cube, ignite the engine core and basically make a big bit of space go boom.
As before, Skip Tracer just does enough to keep on going, it’s an old school thing, just doing what it does and nothing more, a straightforward adventure with good guys and bad guys. It is what it is and as long as you go with it, it’s a fair read alongside some strong art from Marshall.
AQUILA: THE BURNING FIELDS – PART 4 – Gordon Rennie, Patrick Goddard, colours by Pippa Bowland, letters by Jim Campbell
Even a blind Aquila can be a dangerous man when facing down assassins, but make no mistake, this Aquila is a shadow of his former self, and given what’s coming for him, things don’t look too good at all.
Things seems to be coming to a head, Triscus the Diviner back on the scene, a weakened Aquila, a new threat rising. Is this going to be the end?
Whatever happens, it’s a strip that’s got some gorgeous/grotesque Patrick Goddard artwork adorning these pages.
HERSHEY: DISEASE – PART 3 – Rob Williams, Simon Fraser, letters by Simon Bowland
Well, the secret’s out now, and three episodes in, we can properly look at Hershey’s new adventure, presumably her final adventure – although who knows nowadays, there could be a cure, could be some extension. Whatever happens, we know her big Judge Smiley map has a lot of places she needs to go to undo the sins of the past.
Right now, three in, we’re just still building a team, Hershey down in former Columbia, up against the cartel Smiley put into power. And in truth, it’s got that delicious slow build thing going on. And man, it’s looking so good, with Fraser’s decision to go with that tonal colour style just makes it look wonderfully stylised, fabulously different.