As reported last week, Seven Knights – Time Wanderer will be released on Nintendo Switch this November 5th. The title marks Netmarble’s first foray into console gaming. Recently, we received a demo to see firsthand gameplay ahead of its release. Afterwards, we spoke to spokespeople from the developer to learn more.
The main storyline focuses on dimension exploration. There are eight different episodes all occurring in different times and space. Each episode features new maps, characters and events. The game contains many elements common to RPGs with such as skill trees, levelling up and utilizing various equipment to improve your stats.
It relies on real-time turn-based battle mechanics for combat. There is a slight difference where you must select your action before a bar fills or risk forfeiting a turn. Different abilities have longer recovery times so choose your actions wisely. The animations during combat are done really well with some nice graphics.
Over the course of the game, there are 15 different characters to collect and use. Each is associated with one of four elements that can be exploited in combat based on their strengths and weaknesses.
Outside of the main story, there are additional sources for added gameplay. There are the usual side quests and hidden stories peppered throughout the eight episodes. In addition, there are the Lunanyx and Egonyx. The former is the equivalent of dungeons which provide opportunities to level up and enhance your team. The latter dives deeper into the different playable characters to learn their backstories and obtain power-up materials.
Other fun aspects include obtaining different costumes for your characters. This gives extra customization and the costumes can be purchased through the Nintendo eShop.
After the demo we spoke to Chastity Irizarry and Nancy Nguyen from the Netmarble team.
Gary Catig: Time Wanderer is the first game Netmarble is doing for a console. You have quite an extensive library of mobile games. What made Seven Knights the franchise you chose for their first console game?
Netmarble: I think for this one, we felt it was the best fit for the audience and first step into console gaming. It has a very rich story and it has a lot of players that already enjoy it so it seemed like the right fit.
GC: Did you experience any challenges of trying to transition from mobile into console? For Switch specifically, does the tablet interface help with this cross programming?
N: I think there’s challenges in any game development. I don’t want to speak on behalf on the developers. I know one of the challenges we all faced this year is the COVID pandemic and having to transition. But we were really excited that they were able to overcome those and were able to still release the game this year.
GC: It’s a spin-off from the original mobile game. What kind of links to the same universe and past characters can fans anticipate?
N: Some of the popular characters from the mobile version itself, you will be able to collect and play with them in this game as well.
GC: How was it developing an original story? How much freedom were you given and did it have to fit in with previous continuity?
N: Based off this story itself, since Vanessa was a newer character that was added to the mobile version in the last one or two years, there wasn’t much lore to her character yet so this is the spin-off to her backstory.
GC: Depending on the success of Time Wanderer, are there plans to release it on other consoles or do you have in the works other games you are developing for the switch?
N: Nothing we can confirm right now. We’re really focused on getting this one with a successful launch but nothing is outside the realm of possibility for Netmarble for sure.
Seven Knights – Time Wanderer will be released on Nintendo Switch on November 5th. It can be pre-ordered at the Nintendo eShop and from now until November 4, you can receive a 20% discount. We would like to thank the Netmarble team for speaking with us so we could learn more about the game.