Originally posted by Samuel Catalino:
What new ground has DK2 broken? Other than bringing back a number of old dc heroes, do you honestly see any new ground breaking technique or storyline? I don't.
Yes. But I can understand that you wouldn't notice any groundbreaking storytelling techniques if you haven't read it.
I posted this on another site:
"As far as the art goes... it's the most exciting looking superhero book in years. In fact, the visual style is much more radical than DK1, and the writing style is more radical as well. The art screams! It's like beefed up highschool art mixed with adrenaline pumping video games.
And it's written like sticking a story into a paper shredder. I think it's quite an acheivement."
This book is nothing like DK1. DK1 is grim & gritty, and slow but tense. DK2 is very FAST, and it's tension comes not through slow and deliberate pacing, but through two hundred beats per minute techno action. This is the first comic book I've seen that perfectly translates the current state of youth culture. It's PUMPED UP in a way that no other comic has been. And it's not just pumped up, but pumped up with a style and finesse that others have never been able to match.
It's like listening to techno in one ear, while talking on your cell phone in another, while skateboarding through traffic, and you're talking about video games, then you get another call and put the first on call-waiting. In short, this book has the style that kids THINK they have.
So, yes, it is a groundbreaking story.