Yoshitaka Murayama and a collection of other Suikoden creators over at Rabbit & Bear Studios have announced a Kickstarter for their upcoming J-RPG, Eiyuden Chronicles: Hundred Heroes. The game seeks to create a brand-new fantasy universe with 2.5D graphics and turn-based combat reminiscent of classic Suikoden — only in HD. They’ve confirmed there will be one hundred heroes to collect, as well as Suikoden elements like customizing and growing a fortress. More below:
Our story begins in one corner of Allraan, a tapestry of nations with diverse cultures and values.
By dint of sword, and by way of magical objects known as “rune-lenses,”
the land’s history has been shaped by the alliances and aggressions of the humans, beastmen, elves,
and desert people who live there.
The Galdean Empire has edged out other nations and discovered a technology that amplifies the rune-lenses’ magic.
Now, the Empire is scouring the continent for an artifact that will expand their power even further.
It is on one such expedition that Seign Kesling, a young and gifted imperial officer, and Nowa, a boy from a remote village,
meet each other and become friends.
However, a twist of fate will soon drag them into the fires of war, and force them both to reexamine everything they believe to be right and true.
We, at Rabbit & Bear, have recently announced our new title Eiyuden Chronicle.
It’s a game that the team has put its heart and soul into.
Basically, it was a challenge to ourselves – “Can we not make the most interesting game of our lives? No limits. Just following our creative paths as they are”
In all my years of development the number one thing that has made me happy is hearing a fan express enjoyment at playing my games.
So that’s what I’m setting out to do with Eiyuden Chronicle —To make as many fans happy as possible.
However, we can’t do it alone.
In order to succeed we need your strength, support, and hope.
Right now more than ever, we need heroes to realize this dream.
We hope you’ll join us!
This game’s Kickstarter will begin on July 27th, and run for roughly one month, with a goal of $500,000. The main stretch goal appears to be developing the title for other systems, which include PlayStation 5, Xbox Series X, and the Nintendo Switch (or the Switch’s successor). The game is scheduled to launch in Fall 2022 currently. A full interview with Yoshitaka Murayama is available over at Siliconera.
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