Review: ‘Wynd’ #6, ‘The Secret Of The Wings’ Brings Up More Secrets.

by Cesareo Garasa


A welcome return to the mythology of Wynd with a creative team at peak form and the introduction of new, fascinating characters like the sinister and menacing General Zedra. One of the best new and original titles in years with a refreshing consistency.


James Tynion IV (Batman, Something is Killing the Children) and Michael Dialynas‘ (Teenage Mutant Ninja Turtles) hit series returns as Wynd, Oakley, Thorn, and Yorik take the next step in their dangerous quest.

* But what is the secret behind Wynd’s terrifying visions?
* Meanwhile, back in Pipetown, the dying King Yossar does the unthinkable in his attempt to bring Yorik home — letting Vampyres into the city for the first time in generations.

Returning after an over-six month hiatus, Wynd #6 begins with a flashback of the night when Wynd’s guardian “Miss Molly” Copperlock first found him as an abandoned baby. The scene succeeds in both answering some questions while asking some brand-new ones: What kind of soldier was Molly? Who is Roderick? Who left Wynd in the first place? Was she chosen? What is with those cat-eared dark birds?

The new arc, Book Two: ‘The Secret of the Wings,’ continues the story of Wynd and his friends – Molly’s daughter Oakley, the prince Yorik and the son of the royal gardener (and Wynd’s crush) Thorn – on their way to the safe haven of Northport.

What they don’t realize is that Yorik’s father, King Yossar, has joined forces with General Zedra, a sinister Vampyr and the sister of the feared Bandaged Man who hunted Wynd in the last story arc. Here, she has an entire fleet of dark-bandaged soldiers at her disposal.

King Yossar wants his prince back. The Vampyrium of the Western Wastes wants to destroy the Faeries in the Eastern Woods and to learn the water-harnessing technology of the city of Pipetown. An uneasy alliance is negotiated and General Zedra is off to intercept Yorik, Wynd and their companions who are settling into a false sense of complacency as danger closes in. 

Much like with Wynd #1, this issue takes its time to introduce new characters such as Yorik’s mother, the son of the exiled duke (Yorik’s cousin) and his assistant Teek, and the fascinating General Zedra who is as formidable and menacing as her brother was in the first five issues. We also get to find out what happened to some of the characters from the first arc whose fates were left unresolved.

Wynd is one of those titles that is satisfyingly running at the top of its game. Tynion IV’s writing is confident and focused. Dialynas’s art and coloring is emotive and fantastic with each panel a lesson in streamlined efficiency. Wynd, much like Jeff Smith’s magnificent Bone series, can go from whimsical to comedic to terrifyingly real within the span of a few panels. It’s a privilege to be able to find another title that has the potential for the same engagement in its own unique way. Wynd’s creative team has tapped into a vein here that’s powerful, relevant, resonant and captivating. 


Wynd #6 released May 5 by BOOM! Studios, written by James Tynion IV, illustrated by Michael Dialynas, lettered by Andworld Design, cover by Michael Dialynas and variant covers by Rian Gonzales and Mirka Andolfo, logo designed by Scott Newman, designed by Grace Park, assistant editor: Gwen Waller and Ramiro Portnoy, editor: Eric Harburn

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