‘Assassin’s Creed’ Goes Infinite In New Announcement From Ubisoft

by Sage Ashford

ACOdyssey Kassandra

Ubisoft announced their future plans for their franchise Assassin’s Creed recently, and they’re massive…some might even say, infinite. Jokes aside, the developers recently spoke about having Ubisoft Montreal and Ubisoft Quebec working together to create a new game code-named Assassin’s Creed Infinity.  This new game will involve multiple historical settings and an ever-expanding world, all under the same platform. More from Ubisoft’s news article below:

“The new cross-studio, collaborative structure will be led by Marc-Alexis Côté, who will serve as executive producer of the Assassin’s Creed franchise. One of the founding members of Ubisoft Quebec, Côté began his Assassin’s Creed career working on Assassin’s Creed Brotherhood before becoming creative director on Assassin’s Creed Syndicate, and most recently senior producer on Assassin’s Creed Odyssey. Côté will be joined by Ubisoft Montreal’s Étienne Allonier, brand director for Assassin’s Creed for the last 10 years, and their respective teams in ensuring the Assassin’s Creed franchise continues to exceed the expectations of fans who have been asking for a more cohesive approach to its development over the past several years.

Joint production efforts on Assassin’s Creed Infinity will be headed up by Ubisoft Montreal’s Julien Laferrière who has been named senior producer, overseeing production at both studios. Laferrière brings along extensive experience with the franchise, having worked on Assassin’s Creed since 2007 before most recently becoming producer on Assassin’s Creed Valhalla.

Creative leads for Assassin’s Creed Infinity will be a cross-studio collaboration, as well. Jonathan Dumont and Clint Hocking will share leadership as creative directors, overseeing their respective teams at Ubisoft Quebec and Ubisoft Montreal. Dumont was previously world director on Assassin’s Creed Syndicate at Ubisoft Quebec before becoming creative director on Assassin’s Creed Odyssey. Meanwhile, this moment marks Hocking’s return to Ubisoft Montreal, having started at the studio in 2001 as a level designer, game designer, and scriptwriter on the original Splinter Cell before becoming creative director on Splinter Cell: Chaos Theory, Far Cry 2, and most recently Watch Dogs: Legion.”

Interestingly, this feels more like an evolution of what’s been done with Assassin’s Creed since the RPG era began with Assassin’s Creed: Origins. While Origins’ DLC wasn’t as substantial, Assassin’s Creed: Odyssey had DLC that lasted for over a year, and Assassin’s Creed: Valhalla will possibly have DLC that will run for even longer. While fans have been concerned that Assassin’s Creed games have become too large, both Odyssey and Valhalla have been some of their best performing games, so perhaps Assassin’s Creed Infinity will be able to reach that same audience and achieve the same incredible success.

This story was originally reported on by Bloomberg’s Jason Schreier, who discussed Ubisoft’s intentions to turn Assassin’s Creed into a live service in his own report before Ubisoft discussed the changes themselves. The report also notes, alongside many others that have been published this year and specifically in the last few months, that Ubisoft’s workplace harrassment and abuse problems have still yet to be adequately addressed, despite Ubisoft CEO Yves Guillemot and spokespeople at the company’s claims otherwise.

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